Supraland Game

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Supraland Game Play Online Free. In the open world of beautiful Supraland, you will look for secrets and fight monsters. The game is considered as puzzle, but is a pretty large, various, and interesting one. The universe of Supraland is incredible, because it features the open world, where a great deal of mysteries and tasks is waiting for you.
To see previous AMAs,. I stumbled on this game a few months ago on Steam.
Football superstars 2019. To my surprise, it had 90%+ positive reviews (currently 96%). I added it to my wishlist but ultimately didn't purchase for a number of reasons. It's currently on sale for 25% off and I still don't have a clue what's happening with this game.
The Steam page seemed like it had a few odd grammar errors, and the wording of the description is just strange.Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal.Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Despite child friendly visuals, the game targets experienced players. Playtime: 12-25hTo be totally clear, it seems this game was mostly made by one developer from Germany, and if English is not his first language, then I suppose that excuses some of the odd wording. It's just one thing that struck me as strange. The Kickstarters for Supraland 1 and 2 have similar odd wording.There is almost no media coverage of this game, despite having a 96% positive review score after 2,300+ user reviews.
Two pieces of coverage in particular are a review on Rock, Paper, Shotgun, and a Giant Bomb Quick Look episode, both of which are significantly positive on the game overall. For a game that lists inspirations like Zelda, Metroid, and Portal, and seemingly reaches those aspirations, where is the insane praise from other outlets? Or if it doesn't reach them, where is the negativity?.Supraland 1 had a failed Kickstarter in 2018. This is not a knock against the game in any way - I would have been skeptical of the game's claims at that point as well.
What strikes me as weird is that Supraland 2 had a Kickstarter in July 2019 and succeeded with €28,000 of its €20,000 funding goal. There were close to zero updates during both Kickstarters, and the only FAQ question clarifies that the game will not become an Epic Exclusive. Stretch goals were listed for Supraland 2 starting at €40,000, so none were met. How did this game with a massive 96% rating on Steam, with gameplay supposedly within striking distance of games like Zelda or Metroid, not absolutely demolish its stretch goals to go all out for Supraland 2?So, a couple questions:Is this game simply in dire need of a paid marketer?
All 3 of my points above seem related to having no effort in marketing. And to be clear, I'm not saying a game requires professional marketing. Perhaps Supra Games just wants the game to speak for itself, which is totally fine.To anyone who's played, is this game as good as it looks?
It seems that combat is the one common 'meh' component, but also that combat isn't a particularly big part of the game.Overall, the reason this game is an enigma to me is because it has all the markings of a hyper-popular game, except it doesn't seem to be popular at all. Even the Opencritic page doesn't list a review score, I suspect because there hasn't been enough reviews. Like I said, there's VERY little media coverage for a supposedly amazing game. Hey, I made Supraland.
I was sent a link to this.Marketing has barely any effect for non-AAA titles so all efforts went into the quality of the game. Mouth of word did the rest fortunately. That works very well because of the overwhelmingly positive response of players. It probably would not have spread that much without the review% it has on Steam.In the aftermath of Supraland's release I also learned that big gaming media outlets do not exist to tell you about hidden gems or so. They exist to make money and that works by having articles about the very big titles.I know that one editor of a major pc games reviewing outlet was playing the hell out of Supraland and enjoyed it immensely but it never made it onto their website or so. A random article about a new minor feature in Fortnite just gets way more clicks so that's what they do.But the effect is mutual: if they report about it, it doesn't help them make money nor does it give the game a boost.Me as a gamer who grew super tired of AAA games, I have also learned over the years that I need to find good games by myself.
My interest in the reviewing media slowly faded out because they barely cover stuff that I am interested in, just the big names. Fortunately Steam is putting a lot of effort into creating discovery tools.But I see there is a lot of skepticism about games in general if there is no big name behind them. But I put out a demo version on Steam (and gog) for everyone with trust issues.:)When the demo is over the game will pickup where the demo ended, so you don't need to play anything twice.
I put out the demo mainly because I know it sucks people in and they will want more.For the console ports there will be a big name behind Supraland, but it's not announced yet.Btw, what you said about the 2nd kickstarter is not true, you misread something.Thanks for the hint about the 'odd' wording. I checked with English natives but they saw nothing gramatically wrong. Can you point me to what you mean? Hi David, thanks so much for this reply.Though I'm only on the consumer side of video games, I understand what you're saying about indie games and marketing. I had games like Celeste and Hollow Knight in mind when I wrote my post, but perhaps those games were just unnatural outliers that caught an unrealistic amount of hype.Like I said, the main thing that threw me off when reading about this game is that I associate 95%+ user reviews on Steam with games like I mentioned above - those made by a tiny team but with enough passion and love that they blew up in popularity.
I was simply looking for more inputs on the game from Reddit (which I mostly got). I did wind up playing Supraland and I did enjoy it overall.
The game is a crazy accomplishment for a (mostly) one man team.On the Kickstarter info - I checked the Kickstarter page again and everything I said is true. Although, reading Update #2 again, I see you suggested that some of the stretch goals might still be able to be added, which is great news.My issue with the wording isn't necessarily the grammar, just that (no offense) it's clear that it was not written in a 'marketing' style I'm used to reading on Kickstarter and Steam. This was kind of a red flag for me and contributed to the 'I don't understand how this weird looking game I've never heard of has a 95% rating on Steam' feeling I had. So, it's more the presentation that irked me.
Compare Supraland 1's Steam page to. Those nice headers and graphics go a long way and show that you put a lot of love and polish into this game.Thanks again for your response though. You really didn't have to do that but it means a lot.
I am tired of marketing texts trying to sell something to you. Do you want marketing blah blah instead?:)I'm just trying to let you know what you will actually get and what the thoughts behind it are.No idea how Celeste and Hollow Knight got their coverage. Probably.So the headers in the long Steam description need to be JPGs instead of text?:)I sure can try that. It's nearly impossible to know those little thoughts and reactions of every player to such details.Sorry, I misread what you said about the kickstarter. I played through to 100% twice now (46hrs) and let me tell you: the game is as great as the reviews state, hands down.The buzz that you are so used to is mostly generated through media where as this game is promoted mostly through word of mouth despite having a few intervies and articles up. There's only so much an (almost solo) indie dev can do in regards to marketing while also still imporving the game as well as work on DLC campaigns and a sequel.I stumbled upon Supraland and it immediately just clicked with me.
The tongue in cheek humor is great, the puzzles are the right kind of challenging, the tools you unlock are unusual and fun and exploring for secrets is so much fun. My guess is that most media outlets have to question their returns on investment when deciding which games to cover.
Killing it would reset the counter. One theory, if this isn't a bug, is that you maybe were stuck on a different imp.Was your computer running or was it put to sleep? If it was put to sleep relatively fast, the game would wake up and give you offline progress instead (so it would act like it wasn't running for that period of time) which wouldn't give you the achievement as the game wasn't fighting. Trimps block. Unfortunately, without a save export from exactly the point when it was happening there's really no way to find the root cause of this unless more people report something like this.The concept behind the achievement is to die 50 times to a Voidsnimp. So, you have to find a Voidsnimp and make sure he slays you 50 times.
Time spent reviewing a game which not many readers will check out is likely difficult to justify when resources are limited.For example, Hot Lava is made by Klei (who put out the popular Don't Starve and Mark of the Ninja titles) and yet, a month later, Metacritic shows zero reviews for it on the PC. My guess is that since the last month has been packed with so many higher-profile games, a title like Hot Lava, intended for a very niche audience, wasn't going to deliver enough readers for the amount of time it needs to be reviewed.Rimworld has only 7 reviews on Metacritic as well, despite 37k+ on Steam. Very popular and highly-regarded but perhaps outlets figured most people who are interested in it already know about it and so, it won't get enough readers to justify the time spent reviewing it?So, yeah, I think Supraland needed more marketing to catch more people's interest and thus, make it justifiable for outlets to spend resources covering it.All of this is just my speculation. Would be nice to if someone working for these publications chimes in.